"guys gimme a break.. tis just my first animation" ,
and rather reply with
"aww yiss... no i'm not lying this IS my first animation"... there's a difference. And Nothing is Impossible given that there'd be no time limit. (there will be one but that will be decided during the middle of the project)
the image attached is the only type of idea i can give you about what it's about.
Confirming and establishing this project in the blog because it's still in its early age and that will mark it nicely on the history and reduce if i accidentally forget about it. this article will only cover a small part of its execution/production as a whole.
HOW IT MAY HAPPEN:
So to begin with, it will start the very next month. I have six months to carefully plan it.
the way i will plan it it will have no account of any limitation of skill. like i won't be saying
"yea.. that scene is too complex.. i won't do it cause it's impossible for ME or OTHERS"
but rather saying-
"yea.. that scene is too complex.. but it's awesome so it's not going anywhere other than the final cut"
that way the "Challenge factor" will remain at it's highest, and the "Learning factor" of this project as-well.
Now while planning, i may overdo it and it ACTUALLY becomes IMPOSSIBLE for me. If its one of those things that require probably months to figure out correctly i will in-short hire someone. By "hire" i mean i won't pay them, nope.. to young for that ATM. ofcourse that problem i am talking about can be tackled but i don't want the project to come to a halt of months just because of it. and sometimes that problem can make you abandon your whole project.
it's 80% possible that i will definitely hire people(from the community ofcourse), given that its a short animation there are least chances of denial by the community. Worst case scenario - i have to do everything by myself.
the other "hiring" i may do is to ask someone to do half of the work i do.
For e.g the animation may contain city scenes, we have to make 40 buildings, i will sketch out 40 of them and ask the "hiree" to make 20 of them. tasks like these aren't exactly interesting(very boring actually) and it may be healthy for the project if one person doesn't have to do all the super boring/frustrating stuff.
i wouldn't tell now if i need someone who specializes in modelling or renderinr or texturing simply because i myself don't know the answer to that, it may depend all on the planning i do and what all work i plan on doing myself and what all i don't, depending on what all i don't i would require someone who specializes in a certain area.
i know it's a little sad that i won't be able to pay you for your efforts and i can totally understand if you chose not to work on this project. But at the same time it would be unreasonable since this isn't exactly a profit generating project which generates money after the output. so if your reason to deny it is that its not a paid work you should realize that its not giving me any money either.
not saying that the same reason is not genuine... you may be in need of money at the time and it would be depressing for me to actually give you any sort of work without paying you. So no hard feelings, people!
on the upside the hardwork may be recognized by the community and the work may make it too the cycles showreel or even the blender showreel of that year which is exactly the highest appreciation you're gonna get for making an animation... there is no higher value appreciation than that you will be credited for the work no less than you deserve.
so in-short.. this will be a dedicated project and if i find the project needs more dedication then i will find some dedicated people who are willing to work on it.