So i grew tired of avoiding blender for the past weeks forcing myself to take a forceful vacation because the last project was pretty bad hardwork! anyway, i came back to modelling, and few things that happened over the last weeks.
So only people who read this blog (only a few of them) know that i am doing this weekly thing about creating artworks and whatnot.. it just has to be on a weekly basis. This week was different.. I sort-off learnt a lesson that i should have learnt long ago.
So about damn time.. On 1st of October, marks the pre-production start of a 8-15 mins long animation.
By pre-production i mean only the concepts being finalized, all the work done in pre-production is not the final output, more like a page-to-page script written to just "describe" the final output.
Sorry i didn't have any specific artwork for this post, rather i will just share a unfinished scene which should be over this week.
By the start of the project i mean the "idea" is clear to me, that idea is the main stuff to start something.
Once you get an idea of it, any other progress will be based on that idea and you have to make sure weather it follows that idea.
I could describe it now, but it won't make any special sense to you. I can only describe it to me and in only my head. But i could atleast tell you basic features.
Consider these My weekly/Monthly notes of Progress:-
1. The story
- For the past month i was worrying about how unpleasing my animation would be, if you know that Pantural animation, i don't have to say much about it but you know that its story is... well there's no specific story. If i were to try and recreate another car animation with no story it won't make any sense to anyone.
-Now that i have a story which allows supercars racing aimlessly. Which means that no one will say
"yeah the animation's pretty cool but i don't get why these cars are fighting and for what so 3/5 stars from me"
and that also for which the story is perfect for. The excitement to work on it increases.
2. The pre-viz
- A Pre-visualization animation is planned in order to gain attraction for the possible volunteerism for working on this project with me.
-The reason for pre-viz being the same as for a architect, when he goes to the market to sell his design, He is likely to get any customers showing only a bunch of blueprints. He will get a larger attraction with the use of some Architectural renders.
that's all for this week
BTW.. what software do you guys prefer for writing scripts? i hate MS word no matter what year version it is for tasks like technical writing. I heard there was an adobe software once.
the week one of my weekly challenge is complete! let's see what we have here.
OHMYGOD ITSACARRENDER!!!! WITH A PLANE!!!
so to do something that is necessary and needs be done.. imma try something probably no one has not tried to do before (double negative).
The next big project after the Aventador J. As much of a challange it will be to me, to do this project is my long time awaited wish! The only thing that i will guarantee is that this project I will not abandon whatever the given circumstances. Read more to find out how i plan on doing it
As some of you know.. I'm a bit occupied this month because of exams. I don't have time to open blender even once. So for this 2nd article, imma use this render from a forum friend called Velstydes.
go ahead and tell him he's awesome on his portfolio
It's been a while... since i've actually blogged on this site. you don't even remember the last time cause you weren't here!!!!
so to make it clear, the last time i did this was about 5 years ago when i had this craze to become a magician and had this site for my youtube channel (ahhh those days)...
I've named this page as My Sketchbook because presumably its going to be an art blog!. Who thought about that? but not a complete 100% art one but more of "yea.. its just a blog who cares?" one.